export default {
    getShader: function () {
        return `
    precision mediump float;
    uniform sampler2D u_Sampler;
    varying vec2 v_Pin;
    void main(){
       gl_FragColor = texture2D(u_Sampler, v_Pin);
       //gl_FragColor = vec4(1.0,0.0,0.0,0.2);
    }
        `;
    }
}
